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My First Post In Four Years

Departure from Relic

Working in the game industry was a lifelong dream of mine. Now that Age of Empires IV has been released I am now looking towards the future and figuring out what is next. Since my departure from Relic Entertainment I have been spending time working on some personal programming projects, this has involved learning various new technologies. This has included Unity, Unreal, Dear ImGui, various Boost libraries, and working at improving my C++ programming skills. One area I really want to explore for my career is Tools Development. I enjoyed the aspect of UI where I was interacting with and helping artists create their visions. As a tool's developer I see there being more room for getting into the headspace of an artist. I enjoy playing and learning different 3D tools so being able to create tools for them sounds exciting to me.

Life Update And Some Rust

Writing code and writing words about said code is not my forte. While the coding continued on the WASM renderer I was working on, the blog posts stopped. Life gets busy and habits die hard. Well a lot has happened since then and while I continued the coding portion up until mid-August I have stopped since then. I got to the point of having a full Shader and ShaderProgram class implementation wrapping the OpenGL code. Alas you work on projects to figure out what sticks and this has not stuck.